Gravel Pile

Gravel Pile a11

+Widened the cart tunnel into last
+Added more arrows to aid navigation
=Pushed the gas tank back a bit to give both teams more space, it is still possible to use it to get from spawn to attacker's battlements
=Fixed some sightlines around the cart start and changed route from spawn to the cart
-Removed most of the fence outside of spawn
+Added a ramp leading onto the pipes at last
+Added a ledge infront of the barricaded door on last
+Made the small ammo kit in the building outside of spawn medium
-Made the health kit near spawn small
-Removed the random fence next to the gas tank
-Removed the medium ammo kit in the building outside of spawn
=Replaced the pipe tunnel with a square one
=Made mid larger and the tracks longer
=Added area portals
=Fixed some absurd sightlines in and around mid
Reworked the whole map, made it a bit more like valve payload race maps
-Removed second stage, the map is basically a5 first stage
-Moved the cart start positions forward to the bottom of the large ramp, should help speed up the start of the round
-Added a 10 minute round timer, after 10 minutes the game goes into sudden death
See title. I should have fixed the payload for stage 2 but if they still don't work I'm going to just not bother and make this a single stage map
-After a quick talk with them, the carts are now motivated to blow up again and move when they should
-Made the area around mid a little less cramped (just a little so far)
Known issue: The payloads don't want to face the right direction until they near the second turn (I don't know what is happening either)
-Increased ceiling height above deathpit in stage 1 to make explosive jumps around the wall easier
-Added crossbars to the windows to make them look more like windows and not doorways
-Changed the texture of the windows to make them a bit more obvious
-Added stage 2
Known issue: Payload carts not orientated correctly after transitioning
Known issue: A player must join a team for the carts to move to the correct position
-Messed around with mid, should help with sight lines
-Added more directional arrows and signs around the outer flanks and along the tracks
-Added packs around the inner flanks near the point
-Added health packs to the long upper flank
-Replaced the large healthkit close to the track with the small ammo pack
-Removed packs right outside each spawn
-Fixed area portal leaks (I think they didn't show up in single player in a2)
-With the help of a pair of old nuns, the curse on the spawn points has been lifted. You will no longer spawn in the enemies spawn