-Optimized some more stuff
-Created a jump spot for people who head right(getting them to mid faster)
-Blocked a certain sightline, AKA a peek-shot.
-Moved location of a small ammopack near mid
-Added a window in said 'pointless room' to make it less 'pointless' giving pushing teams an important view of the central building.
-Changed the skybox and HDR lighting to be more of a flat, afternoon look. This way it doesn't overwhelm players and also gives more depth to existing lights on the map. (I promise it won't make it darker)