Goldpit

Goldpit rc3

Map Changes:
Fixed displacement clipping in spawn
Fixed end of the wire being visible
Added goldpiles to smoothing group
Fixed wooden support fading out within visible range
Added clip to foward upgrade station
Added a sign on fence near gate A


Mission Changes:
Wave 2
Reduced max active and total count of scouts
Reduced max active of soldier

Wave 5
Changed Black Box soldier to Burst Fire soldier

General Changes
Shield Medics now ignore enemies
Fixed forward upgrade station door
b10
Map Changes:
Fixed bots capping gates occasionally going into the spawnroom for uber.
Added Nobuild in a building

No Mission Changes
b9
Map changes:
Fixed displacement seem
Fixed nav issue in several areas

Mission Changes
W1 reduced spawn timer and totalcount for some bots
W2 Removed two shield medic pairs (or one I cant remember)
W3 Reduced giant charged soldier
W6 Reduced health of giant pyro from 75000 to 70000, Reduced health regen from 200 to 100. Increased spawn timer for giant soldiers from 15 seconds to 20 seconds

General: Vaccinators now use regular mediguns
b8
Map changes
Fixed wrong Soundscape being played in some areas
Added Details

Mission Changes
W1: Reduced total bot count of heavy scout subwave

W3: Reduced total bot count of several subwaves.
Reduced the number of demoknight being spawned with the charged soldier

W4: Increased number of shotgun-medic combo subwave.

W5: Fixed Gauntlet heavy being stunned

Note: Bonk Scouts will not be stunned during gate capture if they are bonked. I have been informed that it's just how it is in Mannhatten as well
Map changes:
Added 3d skybox
Added Soundscape
Added Clipping near first robot spawn
Added details
Adjusted prop fade distance of several props

Mission Changes:
Switched Wave 3 and Wave 4
Mission Changes:
Wave 3:
Changed Deflector heavy medic pair to regen medic

General:
All giant bots now have bot_giant tag
Mission Changes
Wave 3
Fixed Huntsman template

Wave 6
Boss bot can now reflect
Reduced boss skill from Expert to Hard
Reduced spawn timer for all support subwaves
No Map Changes

Mission Changes:
W6:
Golden Commander now deals double damage
Golden Commander now spawns later
Heavy Support spawns earlier
Added Giant Soldier Support
Reduced spawncount of all other supports