Players should no longer get stuck inside a bridge near A when standing on the payload Position of last point was changed Added a way for red to climb up to BLU's dropdown at A
Payload can't be pushed without bringing in the fuel first
Cart should no longer vore players (if it does idk what to do) Fixed some problematic brushes Added new routes to last Added lights to dark areas
Redesigned pretty much all of last and the second flag area New designs focus on having a large area to fight around to flag but to avoid BLU having to push trough dead space that they have already cleared Red spawn is now cool and circular The cart is now a generator with animations when it's turned on This design better fucking work I'm not gonna redesign half the fucking map again
Added a new spawn door for RED RED spawn's first set of doors get locked when the first canister is brought to the payload Redesigned RED spawn interiors Reduced the amount of ammo and cover for RED around the first gasoline canister Increased the time gained from bringing the canister to the payload Raised the flank trough the cliff so that it becomes a one-way dropdown to A Added chalkboards with drawings explaining how to play the gamemode