I've been on a mapping streak since summer started, so here's another update.
Reduced the amount of empty space in this cave and made it fancy
There's a resupply locker here now, and the door was moved slightly so you have a straight shot from the ramp to the door. Also the door is now two doors that separate so it doesn't clip through the roof Added fog Widened the mid concrete high ground New roof shapes Opened up the peak a bit and added more cover
Smaller changes include:
- Did another optimization pass, adding occluders and prop fade distances
- Made the upper capture zone larger
-Added a nobuild to the small building at mid