Garden Center

Garden Center b2b

  • Fixed (most) detail clipping
  • Updated Lighting
  • Adjusted Packs
This small update is just to fix the minor things so I can get comments on the major stuff.
-Added Detail to Buildings in "Garden Park" (Spawn),
-Added Detail to Main building in "The Warehouse" (2nd Courtyard),
-Reworked Mid a bit to make the Point closer to "Shopping Center",
-Updated the Lighting and Skybox to make it more accurate to the origanal,
This update is really more of a test to see if I really need to rework Mid, next update will mostly focus on optimizations and reworking/detailing Mid.
Time for the detailing process!
-Revamped 2nd Courtyard
-Detailed most of Spawn
-Added some details to mid
-Added Custom and non Custom assets
-There was a bug with the lighting, now it should be fixed
-Removed the Fences at mid
-Fixed Bug with Left Blue door
-Fixed Rocket colision at the statue
-Added a small reference :)
-Shrank Spawn Elements.
-Divided Mid a bit and more ways to get to the CP.
-Updated Healthpacks.
-Made Roof easier to take Control.
-Removed Left Route.
-Added Route to get to Mid from Right.
-Fixed Cliping Issue with Displacements at spawn.
-Changed Heath + Ammopacks and added more.
This version is more experimental, so let's see how it goes.
-Updated Lighting.
-Expanded Corridors to Mid.
-Added Custom Models.
-Fixed some Sightlines.
Potential Final Alpha before going into Beta. Problems with colition with the displacements at spawn still present.
-Fixed Lighting Bug.
-Removed the Right Flankroute.
-Made the the Left Flankroute larger.
-Shrank the Map.
-Improved Spawn Area.
-Lowered the Captured Area and Time to Capture
Added two new Flank Routes,
Shrank Spawn,
Made Mid bigger,
Fixed side route sightlines,
Changed lighting,