Sidewinder

Sidewinder rc3b

-respawn timer adjustments
-slight balcony adjustments
-experimenting with a one way door out from the train room
-updated underbridge geometry to allow more wiggle room
-respawn timers tweaked, attackers get reduced respawn timers when in enemy base (may need to be tweaked)
-some canopies have been tweaked for better rocket jumping
-clipped off the roof above intel
-lower bridge area tweaked
-geometry by spawn tweaked
-spawn room tweaked
-train logic should be mostly fixed(?)
-grate above intel opened up
-probably plenty of other small tweaks I forgot
MAJOR overhaul, testing showed there was some major layout issues that came from the initial design so I got back on and deleted most of it while keeping aspects of it that I thought were solid
notable new features:
-mid has been completely redone with an underpath and deathpit
-funny hazard train that opens up new routes
-generally tighter routes and a more condensed size
-waterfall for ambience
-too many other changes to list
trying out more wacky ideas to try and tighten up some routes
-second spawn room 2fort style
-snow removal, prop tweaks
-lots of brush tweaks
-texture tweaks
-reversed the one way door, will probably end up getting removed but want to try it out
-removed a flank to try and encourage more combat
-added more of a walkway in intel to try and give attackers some more ground to work with
-sign tweaks
-ammo tweaks
-redid mid to hopefully provide some more cover
-blocked up the sides of the trains connecting to mid to cover some cheeky sniper sights
-added more signs
-trying out a oneway door going into intel
-opened a door up in intel to hopefully help with sentries
-changed up some terrain colors
-hopefully got slightly shorter respawn times working
-shrunk mid slightly
-changed battlements
-slight prop changes in intel
-new skybox :)
-moved lower spawn doors to avoid clipping into the floor above
-slight prop adjustments
I'm back! trying mapping again, went through and did some sweeping changes
-mid has been scaled back to a more reasonable size with lots of elements totally redone
-overall map has been adjusted in terms of scale
-pushed spawn back further
-more height variation near intel and a few alternate paths
-intel room tweaked
-snow :)