Gallows

Gallows B1b

- Altered some custom textures.
- Fixed missing light entity on red side.
- Removed detail sprites poking through floors.
- Mapwide changes from dev textures to proper textures, including some custom textures.
- Changed many ramps across map to staircases.
- Changed textures of wooden boards and roof trims.
- More props and overlays across map, as well as prop alterations.
- Removed collisions from roof overhangs.
- Changed colours of bells.
- Fixed not being able to change classes in spawn.
- Changed some lighting.
- Added detail sprites.
- Completely redone roofs across the whole map.
- Altered architecture of all buildings to allow for new roofs.
- Changed all metal sheets to brush-based wooden boards.
- Redid ramp by dropdown up to wall bordering point.
- Generally changed props to better fit theme.
- Added trim to building next to spawn.
- Added team name signs on front wall of spawn buildings (to hide door clipping thru wall).
- Removed upwards arrow signs in spawn courtyards.
- Added sewer end cap props.
- Swapped positions of medium health and small ammo on rooftops next to point.
- Slightly lowered lights throughout sewer pipes so the props no longer clip into the ceiling.
- Turned off grates in central sewer casting shadows.
- Changed funnel clipping at top and bottom of steampipes and dropdowns to blockbullets rather than playerclip.
- Removed collisions from wood fence props on edge of junk mini-courtyards (inside of blockbullets).
- New clipping for new ramps.
- Added dropdowns into sewers next to point, plus ramp up over wall surrounding point.
- Redid some ground displacements due to above change.
- Steampipes now launch players onto nearby rooftop rather than point.
- Added supports in tunnels.
- Moved pickups next to clocktowers 16 units forward.
- More clipping and clipping improvements, plus removal of perch points.
- Adjusted textures on gallows and surrounding walls.
- Additional signage.
- Changed properties of shadow_control slightly.
- Efforts to improve framerate.
- Returned access to sewer pipes.
- Removed lip on sides of sewer pipes.
- Steampipes now launch the player towards the point rather than straight upwards.
- Redid displacement surrounding first turnoff from sewer pipe.
- Clipping improvements.
- TEMPORARY(?): Testing how the map plays without access to most of the sewer pipe areas.
- Increased height of capture area.
- Reduced angle of bell sway.
- Hopefully fixed visual glitch in wall bordering blu spawn courtyard.
- Improvements to existing clipping.
- Clipped edge of capture zone.
- Attempts at cleaning up portal file.
- Bells now sway upon their associated team capturing the control point.
- Reduced capture time.
- Added belltower for each team. In future the appropriate bell will visibly ring upon its team capturing the point, to accompany the capture sound.
- Efforts to make pickup locations more obvious.
- Hazard tape to indicate capture area.
- Sound played from each steampipe when a player leaves it.
- Changed spectator camera positions.
- Small change in architecture of bank of sewer central.
- Fixed more crates without collisions.
- Some more clipping around props.
- Grates in central sewer to block sightlines.
- Fixed crates without collisions.
- More clipping for smoothing.
- Slight changes to displacement painting.