Furious Route

Furious Route A2

Small test so small changes.

Health packs have been spread out a bit more.
More protection has been added to the top of both war rigs along with a propane tank and elevated exhaust pips.
Cat-Pads (bounce pads) have been installed in the gap between spawn trailers and trucks, so no more stuck spots.
half bridges added to make jumping trailers easier. (this will likely be removed in future editions and is only here as an experimental addition)

thanks for the test, A3 is now in production. if any textures are missing let me know.
huge thanks to every one who gave feed back, but A0 was just the first step in a long and strenuous trail to RC1.

in this update we say good bye to the "YOU ARE MOVING" sign and instead put the peddle to the rusty metal as are war rigs set off after the V8, and there going in prepared, the tops of the rigs are now outfitted with protection from snipers, but more may be added after testing.

Aqua-Cola fresh from the earth, don't drink too much, you might get addicted to water. (small health packs added)

spot lights now focus on the V8 to help draw attention to it, in addition the V8 will activate a Nitrous reserve that last until captured and can be herd across the map when the point unlocks.

upon capturing the V8, a team specific victory horn is audible from the associated teams war rig, this is manly just for immersion.

basic place holder engine sounds are now equipped to every car, this is for immersion and will be changed.

spawns are now turned to face the same way, a yellow line will now guide your eye (hopefully) to the rear roof exit, but this may prove a fruitless fix.

a few small shift around in the convoy now allow for none jumping classes to get from the V8 back on to the convoy.

this update was my first attempt at packing custom content so let me know if things are out of order.

thank you for reading, drive fast, and drive mad.