It is a KotH map with a relatively open control point, with various points of highground and flanking routes to help in capturing.
In the future I want to give it a relaxed, french riviera styled town square vibe, thus the warm Harvest skybox.
In actuality it is not my first, second map. The first one was way too small, thus I have given up on working on it, though I may someday return to it and remake it with newly gained experience.
- One respawn room indicator on the BLU side is invisible from head on. I have no idea what causes this, everything looks fine in Hammer.
- The control point may be too spammable, because it is in a bit of a pit, though I hope it won't be a problem as I like the look of it (also, Suijin has an indented CP too)
Bridge from spawn:
CP from a balcony:
Arieal view (CP is invisible because I had to go over the skybox):