Well, its been along time I posted the last update to this proyect. I took an "vacation" on this and moved up to learn some c++ programming. Then I remembered this and went back to work.

What this 2º Stage have?, 2 new points, thinking on do a cp_dustbowl 3 stages map style.

I couldn't test this 2º stage with real players, only with bots so..., if the 2º stage gameplay its bad I'll remove it and I'll keep working on the 1º original Stage.

Well let's stop reading and let's play this ;)
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-FIxed 1 of the Blue spawn Doors that allows to enter red players if a blue player stays in the trigger zone.
-Fixed the big fort door that allowed players pass trought it after the 1º round.