Fortezza

Fortezza b2

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  • Combined the stages together
  • Removed a cubby on first point stage 1
  • Second point stage 1 now has more cover for attackers pushing in
  • Increased distance between blue spawn and first point on second stage
  • Added stairs for team to rotate between highground better on first point second stage
  • Added more room for the route leading to last point on the second stage
  • Added a few support pickups around second stage last
  • Added engineer cubby in the point pit on stage 2 last point
  • Blocked out more buildings
  • More health and ammo around second point for attackers
  • Changes to first point
  • Changes to scale of some buildings
  • Artpass
- Lighting is now a lil brighter
- Medium HP kit before A is now accessible
- Changed ammo kit before B point from small to medium
- Red side route into last is now a dropdown
- Added more cover to last
- Sentry window on last is now more open
- Some clippings
- Changed roof heights to make things less uniform
- Re-added one way door to A flank
- A flank now leads into A point building
- Closed off balcony overlooking A point until A is capped
- Added soundscapes
- Little bit of artpass added
- Removed one way door
- Removed lil route down to A point
- Rebalanced some HP pickups
- New engi spot on A
- Last is now a lil bigger
- Added small health and ammo for defenders on last
- More cover added for blue on A
- Misc changes
- Gave blue flank to bypass sniper sightline on B point
- Added cubby to B forward hold for blue to set up in
- Reduced red respawn time for A point to 7 from 8
- More metal pickups for defenders on A and B
- Fixed issue with tape not outlining point correctly
- Adjustments to last
- Changes Red spawn
- Managed more sniper lines between A - B connector