Textures Props Some rooves Seams Light Optimisation I thought I might need to get beta out before I'm away. I made beta in three hours so its a bit rough (alpha-beta I guess).
Changed some ammo packs. Remade bridge and added a door. Remade bot spawns. Remade bot drop area. Fixed seams. Some decoration. Changed the pop files a bit. Fixed point. Added more outputs to point (bomb reset + nav_avoid) Fixed some Z-fighting. Added signs and windows to help make the point clearer. Hopefully that is all the current issues fixed.
Okay, there's quite a bit. Removed old control point exept for the bridge leading to it. Added new control point above warehouse. Added route from the main area to warehouse. Recreated the lower area after warehouse. Added forward upgrade station. Recreated ford. Remade bridge and lead up geometry. Increased length of waves 1 to 3. Added advanced mission. Remaining feedback (Exept a couple seams in areas soon to be gone.) Also probably a bunch of stuff I forgot.
Fixed shadow colours. Attempted to fix CP hud. Displacement fixes. Removed some giants and slowed down wave 6. Added bots on wave 4. Given bots gatebot hat. Added more bomb path arrows. All remaining feedback fixes (i.e. ugly geometry) will be done soon.
All weapons and hats in the pop. file are now functioning. Added nobuild volumes on rooftops and crates etc. Fixed nav_prerequisite not following func_door. Added new deathpit; removed train. Created flag respawns on ford and deathpit.
Added new route for robots. The ford and flyover are now unused by robots until they capture the control point. Fixed a couple pop errors. Done some detailing by the robot area thing. Fixed some pathing issues. Added func_respawnroom for red