Follower - cp_follower
Version: Final 1.0
Created By: David Lohmeyer - VilePickle
Author Email: firstname.lastname@example.org
Type: 5-point CP
Compile Date: 4/24/09
Development Cycle: Beta 1 -> Beta 2 -> Beta 3 -> Beta 4 -> Beta 5 -> Beta 6 -> RC1 -> Final 1.0
Cycle Length Time: Approx 2.5 months with extensive testing
Follower is an original 5-point CP map influenced primarily by Granary and Badlands. The map is intended for a competitive setting first, though it should be fine for public servers as well since it is modeled closely after official Valve maps.
FINAL 1.0 CHANGEs/FIXES:
-The steep slopes on each side of CP3 have had 2 rocks added to make their existence more clear (players sometimes got hung up).
-Small ammo added to lower 2-3 connector area.
-Small graphical errors fixed.
-Middle area optimized further.
-Slightly reduced the size of the sniper room looking out into the CP1 area so snipers weren't quite so powerful while far back in the room.
-Increased the width of the CP1 platform from the right sniper room so it blocks more of the lower CP1 area when snipers are inside the actual room itself. This should force them to expose themselves more to get better shots.
-Added a small basketball-themed section to the first spawn areas.
-Clipped railroad tracks at mid better.
-Removed a hiding spot at lower mid Cp that could hide a scout for back-caps too easily.
-Small ammo added to mid on/near CP.
-Fixed the CP's on the HUD capturing backwards.
Inspiration: Stingray, Mercyon
Extract the zip file to
...Steam/steamapps/$$Your Steam ID$$/team fortress 2/tf/maps
Create a server with cp_follower
The files in materials/VGUI/maps are the server browser map photos. They are not required. They are unable to be packed with the BSP.
©2009 David Lohmeyer.
All Rights Reserved
Team Fortress 2 is a registered trademark of Valve Software.
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