ficool2's Overhauled FGD (all entities documentated + icons!) 3.5

An updated FGD to help you map EVEN MORE efficiently.

  1. New sky_camera model, some fixes

    ficool2
    Update 3.5

    - Fixed bounding boxes for various entities, especially bot_hint_sentrygun
    - Fixed syntaxing in bot_controller
    - The camera model now has a HD texture
    - Added a new, adorable sky_camera model, to replace the dull white cube

    [​IMG]
    [​IMG]
  2. Another hotfix

    ficool2
    • Removed prop_static origins in the LITE version
    • Fixed Color1 and Color2 keyvalue syntaxing
    • Updated hightower_teleport_vortex and teleport_vortex descriptions
    • One other change I forgot
  3. Quickfix

    ficool2
    Hotfix 3.1
    • Removed prop_static origin keyvalue, I determined the origin glitch was due to a weird Hammer bug with inheriting base classes
    • 'editor-ficool2' has been added to exclusion list. 'editor' has not been added because Hammer relies on some parts
    • trigger_teleport spawnflags have been fixed, thank Hammer for its buggy behavior with inheriting spawnflags which required a workaround
  4. (Final) Final Update

    ficool2
    This should be the last update for a while, I am 100% sure now that nothing will break now, for definite

    • Fixed origins to function on all brush entities
    • Fixed Disable Receive Shadows keyvalue to have consistent formatting
    • Added DirectX choices to prop_static
    if one of you breaks something again, April Fools is cancelled
  5. Fixed 'dev' directory to load

    ficool2
    Hotfix 2.6

    • Fixed 'dev' directory to load
  6. New cone helpers, fixed info_lighting, fixed material exclusion list, better func_door properties

    ficool2
    Update 2.5

    • Fixed info_lighting targetname
    • Updated func_door default properties to be more sensible
    • New HD texture for the cone helper model
    • Different cone helper colors for certain entities
    Blue = info_particle_system and point_spotlight,
    Brown = path_track, path_corner and path_corner_crash,
    Gray = phys_thruster, phys_torque and tf_point_weapon_mimic

    path_tracks.png