ficool2's Overhauled FGD (all entities documentated + icons!) 4.7

An updated FGD to help you map EVEN MORE efficiently.

  1. Overhauled trigger_brush, fixed func_smokevolume

    Update 4.7
    - Overhauled the trigger_brush entity (see below)
    - Added SetActive, SetInactive and ToggleActive inputs to func_suggested_build (those did not exist in any FGD before)
    - Fixed func_smokevolume always spawning at 0,0,0 @VoidWarrior22
    - Fixed func_train Target keyvalue
    - Fixed prop_sphere helper to show up
    - Fixed Hammer to draw a wirebox for the "mins" and "maxs" keyvalues on triggers (not sure if this works with TF2...
    Trotim thanked this.
  2. TFObject and visgroup fixes, inch > units

    Update 4.6
    • Fixed TFobject (obj_sentrygun, obj_dispenser, obj_teleporter and obj_attachment_sapper) spawnflags to work properly and not behave strange @VoidWarrior22
    • Updated the Upgrade Level of buildings to support up to Level 91, which is the maximum allowed (health, damage and speed get higher with each Level past 3)
    • Converted all listings of "inches" into "units" as inches is very misleading and wrong
    • Added light_directional to the...
    VoidWarrior22 thanked this.
  3. Icons straight from Valve's HQs, env_soundscape listing

    Update 4.5
    • 8 updated icons that are ripped straight from Valve's HQs (see comparison below) - uncompressed quality
    • env_soundscape now lists all the default soundscapes available in TF2
    • env_soundscape_triggerable no longer has a Radius keyvalue
    • trigger_add_or_remove_player_attributes now links to a website with an enormous and updated amount of attributes
    (Zoom in to see the differences better)...
  4. light_directional entity

    Update 4.4
    • Added light_directional entity (requires the upgraded VRAD compiler, which at the current moment I cannot provide)
    • Fixed light_dynamic visgroup typo

    The new light_directonal entity functions very similarly to a light_environment, the only difference being it does not generate ambient light, and that you can place multiple of them together without conflicts.

    ISPuddy thanked this.
  5. func_detail_blocker support for patched compiler

    Update 4.3
    - Added func_detail_blocker support, a brush entity that prevents detail sprites from spawning inside it*
    - Fixed tf_logic_holiday orders, again

    * func_detail_blocker ONLY works with a (for now, unreleased) hacked VBSP compiler. Not only does this VBSP compiler now support this entity, it also has increased brush, brushside and T-junc limits.
  6. func_rotating update due to new discovery

  7. env_explosion DamageForce keyvalue, more redundancy removed in LITE version

    Hotfix 4.1
    • Added a new keyvalue for env_explosion: DamageForce
    • Fixed func_occluder having a stroke upon compiling
    • Removed more redundant stuff in the LITE variant
  8. func_rotating overhaul, func_flag entity fixes, BaseClass changes

    Update 4.0
    • Overhauled the func_rotating entity due to this new discovery
    • Fixed func_flagdetectionzone and func_flag_alert to function properly
    • Fixed several entities using wrong BaseClasses
    • Minor formatting changes
  9. tf_logic_holiday hotfix

    Hotfix 3.96
    • Fixed tf_logic_holiday Holiday list, Valve somehow managed to get the numbers *completely* wrong (sidenote: these numbers can be used with the tf_forced_holiday command, even though the help text for that command doesn't list them)
    holiday_type(choices) : "Holiday" : 1 =
    0 : "None"
    1 : "Halloween"
    2 : "Birthday"
    3 : "Christmas"
    4 : "End of the Line"
    5 : "Community Update (Unused?)"
    6 : "Valentines Day"
    7 :...
  10. Updated Holiday and DamageType list

    Update 3.95
    • Added 10 new holiday options for tf_logic_holiday (thanks to @404UNF for providing the enum list)
    • Added health and max_health keyvalues to tf_zombie
    • Removed 1073741824 (Last Generic Flag) and 2147483648 (Headshot) damage types, as they do not exist in TF2 (but rather HL2 and CSS, respectively)
    • Minor formatting fixes

    holiday_type(choices) : "Holiday" : 1 =
    1 : "None"
    2 : "Halloween"
    3 :...
    Thanks4TheDiscordBanIibo thanked this.