- Overhauled the trigger_brush entity (see below)
- Added SetActive, SetInactive and ToggleActive inputs to func_suggested_build (those did not exist in any FGD before)
- Fixed func_smokevolume always spawning at 0,0,0 @VoidWarrior22
- Fixed func_train Target keyvalue
- Fixed prop_sphere helper to show up
- Fixed Hammer to draw a wirebox for the "mins" and "maxs" keyvalues on triggers (not sure if this works with TF2...