ficool2's Overhauled FGD (all entities documentated + icons!) 6.9

An updated FGD to help you map EVEN MORE efficiently.

  1. Overhauled trigger_brush, fixed func_smokevolume

    ficool2
    Update 4.7
    - Overhauled the trigger_brush entity (see below)
    - Added SetActive, SetInactive and ToggleActive inputs to func_suggested_build (those did not exist in any FGD before)
    - Fixed func_smokevolume always spawning at 0,0,0 @VoidWarrior22
    - Fixed func_train Target keyvalue
    - Fixed prop_sphere helper to show up
    - Fixed Hammer to draw a wirebox for the "mins" and "maxs" keyvalues on triggers (not sure if this works with TF2 Hammer, as I use an upgraded build)

    trigger_brush is an interesting entity which I dived more into, and discovered some new information on it:

    It is a deprecated entity from the Half Life 2 beta, and some poor soul attempted to give it some form of use (pun not intended)

    The InputFilter keyvalue has now been re-added back onto it (and its the only entity in the game that inherits this keyvalue, oddly)
    The Enable/Disable inputs have also been added onto it

    The special targetnames (such as game_playerdie, game_playerkill etc). All the code does is fire a +Use input to any entity which has those targetnames, it is not exclusive to trigger_brush! As a result, you are better off using something like func_button instead, as it gives you more control
    I updated the VDC page for this as a result: https://developer.valvesoftware.com/wiki/Trigger_brush

    The DontMessageParent keyvalue on trigger_brush is now documented (thanks to @Trotim for figuring it out)
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