Export

Export Final

The Final Version of koth_export!
--------------------------------------------

Minor changes and Additions:
=======================

- Added a few Windows
- Added Stairs to some Ramps
- Changed Textures in the Warehouse


Thanks to everyone who has left Feedback on this Map and who playtested it! :)
RC4:
---

II Gameplay II
==============

- Lowered Captime
- Added Shake effect for Final
- Fixed Patches on ground
- Laser can kill Player when in-sight

II Visuals II
=============

- Added selfmade Bottle
- Remade Coffee Menu in Spawn
- Added Stains on Redspawn
- More Detail
- Detailed Room under CP
- Added Window on Brickhouse
- Added Metal on Spawnroom
- Remade Table in Spawn
- More Pillars
- Added Soundscape in the Spytech House
- Changed a few Textures
- Added Water Particles for Final

II Optimization II
==================

- More Textures have Nodraw

Changelog Video:
View: https://www.youtube.com/watch?v=UT-spmqs5MA
RC3:
---

II Gameplay II
==============

- Moved Chair in CP House

II Visuals II
=============

- Detailed House close to Spawn
- Finished 3D Skybox
- Changed Textures in CP House
- More Detail
- Adjusted Fog
- Added Light Props to every Light
- Added Custom Loadscreen Pictures and Description
- Added Sun
- Added Spotlights in the City (Color changes for Winning Team)

II Optimization II
==================

- More Textures have Nodraw
- More Brushes have func_detail

Changelog Video:
View: https://www.youtube.com/watch?v=_3p-B_nX15k
RC2:
-------

II Gameplay II
==============

- Added Celebrating Voicelines after Round (Only heard for Winning Team)

II Visuals II
=============

- Changed a few Textures
- Added Beams to almost every Corner
- Finished 3D Skybox (Almost)
- Added more Stains
- Fixed floating Stairs
- Added Door on top of a House
- Added more Signs inside of the CP House
- Changed a few Camera Placements
- More Detail
- Added Dustmotes
- Slideshow Loop works again

II Optimization II
==================

- More Textures have Nodraw

Watch the Changes:
View: https://www.youtube.com/watch?v=Eo_ob5UF7bY&feature=youtu.be

Attachments

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RC1:
---

II Gameplay II
==============

- Removed Secret Pickup
- Fixed Balcony Bug
- Added "Were running out of Time" Voiceline 20 Seconds before end of a Round (Only heard for Losing Team)
- Added More Final Voicelines

II Visuals II
=============

- More work on the 3D Skybox
- Added Cracks into Wooden Bridge
- Added Soundscape inside the Warehouse
- Changed Light inside small Healthpack room to a Lantern
- Properly Lit up the Control Point House
- Added more Pillars
- Replaced most Ramps with Stairs
- Remade Slideshow
- Added Moving Cameras for Spawnroom

II Optimization II
==================

- More Textures have Nodraw
- Adjusted some Prop FadeIn/Out Distances

Changelog Video:
View: https://www.youtube.com/watch?v=CSVM1lMugtQ

Attachments

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B6:
---

II Gameplay II
==============

- More Pickups
- Removed small Minimap

II Visuals II
=============

- Brightened up the Map
- More work on the 3D Skybox
- The Houses have more Textures
- More Signs
- New Electric Sound for Final
- Soundscapes got Updated

II Optimization II
==================

- More Textures have Nodraw
- More Props have Fade In/Out

Changelog Video:
View: https://www.youtube.com/watch?v=W5DLS2N-ro0&feature=youtu.be

Attachments

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Export:
---------

Objective:
--------------

Both Teams have to controll the Control Point for 3 Minutes to destroy the Enemys Boat.
-----------------------------------------------------------------------------------------------

Basic information:
------------------------

Map type: King of the Hill
File name: koth_export_b5
Developer(s): XEnderFaceX
Release Date: December 17, 2017

Map Info:
-------------

Environment: Shipdock
Setting: Sunset
Deep Water: Yes
Hazards: Water and Enemy Players

Map Items:
----------

Healthpacks:

Full - 0
Medium - 3
Small - 2

Ammopacks:

Full - 0
Medium - 3
Small - 2

Thanks to:
--------------

TF2 Emporium Vehicle Prop Pack - Square
End of the line Skycard - Fr0Z3nR
Frontline Team
Skyboxified prop pack - AsG_Alligator

B5:
---

II Gameplay II
==============

- Cant build Underwater anymore
- Adjusted Pickup placement
- Clipped the Roofs
- Cleaned up big Sightline

II Visuals II
=============

- Added Minimap in Spawn (New Players got confused where the Control Point was)
- Removed outline on the Boats (Players thought it was unnecessary)

II Optimization II
==================

- More Props have FadeIn/Out
- More Textures have Nodraw
- More Areaportals and Hint/Skip

Changelog Video:
View: https://www.youtube.com/watch?v=jGLf64OtE80

Attachments

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B4:
---

II Gameplay II
==============

- Smaller Metal Barrier
- Faster capture time

II Visuals II
=============

- Fixed Shadow bug at Second Spawndoor
- More Design
- Changed a few Textures
- Electric Sound when Lasers fire
- Added Light Props
- Changed Patch Texture under Control Point
- More variation in the Soundscapes

II Optimization II
==================

- More Textures have Nodraw
- More Brushes have func_detail

Changelog Video:
View: https://www.youtube.com/watch?v=NMLfzs7paQU&feature=youtu.be

Attachments

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B3:
---

II Gameplay II
==============

- Added Crate jump at Spawn
- Added Small ammopack ontop of the Warehouse

II Visuals II
=============

- Added 3D Skybox
- Added Outline to Boats
- Roofs look better
- More detail
- Fixed Shadow bug ontop of the Warehouse

II Optimization II
==================

- More Textures have Nodraw

Changelog Video:
View: https://www.youtube.com/watch?v=faal26u8Rvg

Attachments

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B2:
---

II Gameplay II
==============

- Added Ramp infront of Spawnroom
- Fixed being able to stand on Metal Beam infront of Spawn

II Visuals II
=============

- Added Announcer Voiceline for loser Team when a Boat Explodes
- Added a new Soundscape next to the Boats
- More Detail
- Brighten up the Lighting

II Optimization II
==================

- More Textures have Nodraw
- More Props have Fade in/out
- More Optimization with Hint/Skip

Changelog Video:
View: https://www.youtube.com/watch?v=iFqdhfCh0sI

Attachments

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