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B1:
---

II Gameplay II
==============

- Removed Security Fences ontop of the Warehouse
- Added Secret Health and Ammopack

II Visuals II
=============

- Added Final Event
- More Detail

II Optimization II
==================

- More Textures have Nodraw
- Optimized with Hint/Skip

Changelog Video:
View: https://www.youtube.com/watch?v=JwCOEr1qPo8

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A11:
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II Gameplay II
==============

- Fixed being able to get the Door stuck on Balcony
- Added another Route to Enemy Side
- Relocated Wooden Bridges

II Visuals II
=============

- More Detail
- Changed a few Textures in Control Point House
- Added Displacements


II Optimization II
==================

More Textures have Nodraw

Changelog Video:
View: https://www.youtube.com/watch?v=J9wvKdhOJE8

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A10:
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II Gameplay II
==============

- Widened out the Map
- Removed one Container at the Sniper Spot
- Cleaned up big sightline
- Removed Second Ramp to Spawn rooms
- Added SMALL AMMO PACK in Room beneath Control Point
- Added second Exit for Spawn rooms


II Visuals II
=============

- Fully Textured the Map
- Added Various Signs around the Map
- Added one Easter Egg


II Optimization II
==================

- Textured more Textures with Nodraw -
- More Props have Fade in/out


Changelog Video:
View: https://www.youtube.com/watch?v=sww16xjVBfY

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A9:
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- New Entrance for House close to Control Point
- More Optimization
- Added a Slideshow in Spawn
- Reduced Brightness in Control Point House

Changelog Video:
View: https://www.youtube.com/watch?v=NqNE3IvsQ1s&feature=youtu.be

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A8:
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- Textured Map 90%
- More Optimization
- func_nobuild on House surrounded by Containers

Video Changelog:
View: https://www.youtube.com/watch?v=gAyAZSVq9GU

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A7:
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- Added Room under Control Point
- Moved Ramps that leaned on the Containers
- Fixed Shadow Bug on door
- Fixed some Soundscape issues
- Added new side Route
- Added more DeathCams
- Removed Alpha Skybox (for now)

Changelog Video:
View: https://www.youtube.com/watch?v=bpcEyvHp0YY

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A6:
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- Added 3D Skybox (Alpha)
- Added Windows in Pointhouse
- Textured Spawnroom
- Changed House close to spawn
- Highered Walls on the Point
- Added Cubemaps
- Added Countdown before the Control Point activates

Changelog Video:
View: https://www.youtube.com/watch?v=D9jD0c7nJjU

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A5:
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- Brighter Lighting
- Lowered Orange Purgepoint in the Middle
- Added 2nd Entrance to the Barrel House
- More Optimization
- Removed Clipping in Transition House
- Added Voice Line for the Start
- Fixed Shadow Bug at Spawn
- Widened out the Map

Changelog Video:
View: https://www.youtube.com/watch?v=owZhDI7FJwY

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A4:
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- More Sounds in the Soundscapes
- Changed SMALL Ammo Pack close to the Point to a SMALL Health Pack
- Cleaned up Big Sightline
- Added Railing to the Point House

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A3:
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- More Optimization
- More Design in Spawn Rooms
- More Death Cams
- Longer cap time
- New Thumbnail for the Map

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