Ex_Excavation

Ex_Excavation a17

Thank you valve for quite quickly addressing the issue. I think 2 weeks is fast enough considering how they had to package up as may bug fixes as possible.
Again, thank you.

Now that item_bonuspack is working as intended, I can finally ship this update.

The cores are now neutral and it will not cause a significant server lag.
Nothing important was changed but I wanted to ship this anyways
Changed rock colours to red. I want to make this a unique variant of badlands aesthetics. Hopefully not just straightup badlands.

Cores are now neutral. Any team can pick it up.

Fixed some clipping issues.

Changed lighting to white so that it's no longer a greenish yellow.

Changed Environment lighting and skybox texture.

Custom excavator prop will be added soon. I am almost finished with it.
changed the area around the flag to be more interesting.
distance between the mid and spawn is now slightly longer.
More cover for players coming out of spawn
High ground for players coming out of spawn
New Lowground route that sort of bypasses the mid.
minor layout changes
added stairs
increased lock time after cap
moved spectator cam to more useful place(was behind the new building)
changed glasses to default for better visibility
fixed the dropdown doors
added lights to the buildings for visibility
added a one-way dropdown door above the 'flag' room.
added 2 drop holes in the top conveyor to allow better rotation without allowing players to use the top route as a cheese
changed 2 rocks on each side to tall buildings. This provides cover for spawn exits so now players on top of the excavator cannot look at both exits from the same spot