Game Mode | Example | Notes |
---|---|---|
arena_1cp | arena_lumberyard | Arena, but with 1 Control Point that opens after 60 seconds |
arena_2cp | arena_byre | Arena, but with 2 Control Points that are open from the start |
ctf_standard | ctf_2fort | Capture the Flag, the standard version |
ctf_mannpower | ctf_hellfire | Capture the Flag, but with the powerups of Mannpower |
ctf_reverse | ctf_crasher | Capture the Flag, but you have to escort the Intelligence to the enemy base |
cp_1cp | cp_cloak | Symmetric Control Point, 1 Control Point |
cp_3cp | cp_powerhouse | Symmetric Control Point, 3 Control Points |
cp_5cp | cp_well | Symmetric Control Point, 5 Control Points |
cp_linear_1s_2cp | cp_gorge | Attack/Defense, 1 Stage, 2 Control Points |
cp_linear_1s_3cp | cp_mercenarypark | Attack/Defense, 1 Stage, 3 Control Points |
cp_linear_2s_6cp | cp_snowplow | Attack/Defense, 2 Stages, 3 Control Points |
cp_linear_3s_6cp | cp_dustbowl | Attack/Defense, 3 Stages, 2 Control Points |
cp_linear_3s_6cp_open | cp_frostwatch | Attack/Defense, 3 Stages, 2 Control Points each. On stage 2, both control points can be captured at the same time |
cp_linear_dossier_single | cp_carrier | Attack/Defense, but to capture you need to bring the intel into the control point, 1 Stage |
cp_linear_dossier_multi | ctf_haarp | Attack/Defense, but to capture you need to bring the intel into the control point, 3 Stages |
cp_centralized_4cp | cp_hadal | There is 4 Control Points for BLU to capture, but only the last one is necessary to win |
cp_centralized_4cp_koth | cp_sulfur | There is 4 Control Points for BLU to capture, but only the last one is necessary to start decreasing their timer and win |
cp_centralized_5cp | cp_steel | There is 5 Control Points for BLU to capture, but only the last one is necessary to win |
cp_domination | cp_standin_final | Both teams have to capture all 3 Control Points |
cp_pyramid | cp_gravelpit | BLU must capture A + B to capture C, and RED must defend |
cp_medieval_linear | cp_burghausen | Attack/Defense, 3 Stages, 1 Control Points, but only with melee weapons |
cp_medieval_pyramid | cp_degrootkeep | BLU must capture A + B to capture C, and RED must defend, but only with melee weapons |
koth_example | koth_viaduct | King of the Hill, the most popular game mode! |
mvm_example | mvm_bigrock | Mann vs. Machine, this one already came with the Source SDK, so thank you Valve! |
mvm_gates | mvm_mannhattan | Mann vs. Machine, but with gates that robots will try to capture |
pass_example | pass_brickyard | It's just PASS Time, thanks to 14bit for their PASS Prefab! |
pl_1s_3cp | pl_rumford_event | Payload, 1 Stage, 3 Control Points |
pl_1s_4cp | pl_upward | Payload, 1 Stage, 4 Control Points |
pl_1s_5cp | pl_pier | Payload, 1 Stage, 5 Control Points |
pl_2s_5cp | pl_cactuscanyon | Payload, 2 Stages, 2 Control Points on Stage 1, and 3 Control Points in Stage 2 |
pl_3s_6cp | pl_hoodoo_final | Payload, 3 Stages, 2 Control Points |
pl_3s_7cp | pl_goldrush | Payload, 3 Stages, 2 Control Points on Stage 1 and 2, and 3 Control Points in Stage 3 |
plr_single | plr_hightower | Payload Race, 1 Stage |
plr_multi | plr_pipeline | Payload Race, 3 Stages |
pd_example | pd_watergate | It's just Player Destruction, thanks to Egan for their PD Prefab! |
rd_example | rd_asteroid | It's just Robot Destruction, thanks to worMatty for their RD Prefab! |
sd_example | sd_doomsday | It's just Special Delivery, 30 minutes or it's free! |
tc_example | tc_hydro | It's just Territorial Control, the most forgotten game mode! |
vsh_example | vsh_tinyrock | It's just VS Saxton Hale. You can check the official manual of the mode here! |
zi_example | zi_atoll | It's just Zombie Infection, not much else to say... |
Note: I also made an extended list with all the maps and game modes that you can check here.