Eyrie

Eyrie b1

THIS MAP HAS NOT BEEN OPTIMISED YET. I just wanted to get the b1 out the door after half a year of on-and-off effort. The map has been partially detailed and more or less rebuilt from scratch, now actually using displacements. Hopefully people will not randomly clip on the hill.
Changes so slight you'd think the map was in beta.
Added a cylinder to point. Not really a nip point, just a sightline blocker that's hopefully fun to play around(?). Jank reductions to railing hill: you can now get up to the ledge from the point directly, and a prop makes it hopefully easier to walk through the window.
Second attempt at shutterless. Except I actually tried to make it work this time.
More cover on point, though one could argue it's actually cover for the low ground flank area. Ledge with ammopack overlooks railing hill, accessible from the open window. All-around geometry reshuffle, most significantly affecting basement. Third spawn exit added in low-ground of spawnyard.

The shutters have not been removed yet. I have ideas on how to replace them, but the resulting angles are still spooky.
Shutterless was a flop, so they're back in. Altered spawn in the hopes of directing more people to the flank. Also Sniper Rock is easier for spies to get backstabs on.
I highly doubt removing shutters, as I did here, will improve the experience. But I kept getting feedback telling me to remove them, so here you go.
Update a4. Basically a3's mid with a2's spawns.