Enclosure

Multi Stage Enclosure rc9b

>Stage 1
-Added additional exit from blu spawn leading to the other side of the river
-Added rock bridge over the river.
-Added additional side route from BLU starting tunnel to towers at last point
>Stage 2
-Reworked mid point (deleted the warehouse, opened up the area)
-Minor fixes to issues found in recent imp
>Stage 1
-Partially artpassed BLU spawn area.
-Changed area around "Mines" point (removed steep slope and replaced it with a higher flat area)
>Stage 3
-Reworked electric fence foundations
-Removed non-electrified protective grate from raptor pit fence
-Reworked red spawn, red now have forward spawn exit open untill "Raptor pit" point is capped.
>Stage 1
-Door on the payload track now opens once, and stays open afterwards.
-Added lighting to room inside the building next to last point

Note: for unknown reasons skipping stage 2 may occur randomly when stage 1 is skipped (i suspect the cart teleporting through the button triggers it somehow). Stage 2 is then skipped before capture zone is active so the cart will just teleport to the last point without capturing anything. This has a very small chance of happening, but can happen nontheless. Keep that in mind.
-Minor fixes to stage 1
>Rolled back to version a6p and worked from there
-I screwed something up in version a7p which caused stage 2 to end when cart passed over first point. Couldn't figure out what caused it, i got pissed off and rollbacked. I tried to re-fix most of the stuff i fixed in a7 but there may be some things still missing.
>Stage 1
-Added a route leading from long corridor along first point ravine directly up to towers in the area at last
-Moved mid point towards entrance to building before last
-Fixed door from the building leading to last
>Stage 2
-Reverted to version a6 to fix stage 2 abruptly ending after capturing mid point
>Stage 3
-Added hazard stripes and sounds to electric fences
-Fixed and improved stuff (im lazy dont make me write proper patchnotes today)
>Stage 1
-Moved red spawn from the building right next to final point to building on top of the hill.
-Redesigned upper building on final to remove obnoxious sniper spots
-Added cover to the area along the tracks on last
-Added triggered door to exit tnto last area
-Addded a bunch of rocks to area around mid to break up sightlines in the ravine area
-Moved blu spawn forward, now exits directly into the tunnel
>Stage 2
-Added cover to area before last
-Cleared up warehouse area
-Fixed red func_respawnroom to actually cover the spawnroom at floor level
-Removed player clip from the pit in blu spawn, added trigger_hurt to the pit
-Cut down on custom content for testing in alpha phase.