Brew

Brew b5

  • Fixed detail sprites
  • Fixed some bad clipping
  • Made it so you can rocket jump over the gray cylinders near A
Emiliam A2
  • Darkened shadow controller color
  • Fixed stuck spots across the map
  • Blocked some OP crouch jumps
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  • Added props in front of decorative shutter door outside BLU spawn to show it doesn't open
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  • Switched right A flank doorway to be on the opposite side of the central brick building
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  • Adjusted metal staircase leading to the roof outside BLU spawn
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  • Reduced routes in the roadway path to A
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  • Replaced white truck with a small car to reduce sentry power and clutter
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  • Removed a doorway from A house to reduce flanking, focus the combat, see out onto A easier, and make it easier to hold as BLU
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  • Widened doorways in A house
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  • Made the A door open higher up
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  • Left doorway at A point has been turned into a small highground for red to harass blue players
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  • Reduced prop clutter in the main entrance to A
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  • Disabled forward spawn respawn visualizer before A is capped
  • Reworked cellar flank exit to guide BLU more towards B, and reduced clutter nearby
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  • Rotated the staircase in the main lower B route to be less advantageous for blue and better for a defending red team rolling out
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  • Reworked vats at B to be higher and more obvious which ones are unclipped, and also are no longer reflective
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  • Lowered cap zone height at B so you can't capture from ontop of the barrels/crates
  • Widened catwalks at B
  • Fixed B not having final CP voice lines
  • Fixed some OOB exploits
  • Fixed some stuckspots
  • Added fences outside blue spawn
  • Fixed blue spawn doors not opening after setup
  • Fixed missing respawn room visualizers
  • Fixed erroneous kill zone
  • Updated control point names
  • Increased time reward for capping A
  • Added more cover to BLU's first spawn