Emerge, pt. 2 b3

Fr0z3nR's PL map, thawed and revived

  1. pl_emerge_b1

    * full artpass whee
    * changed environment lighting and skybox to something more fitting
    * increased both teams' overall spawntimes by 1 second

    BLU Spawn:
    * reduced the size of the wall between the spawn points and the exits to make it easier to exit spawn

    BLU Forward Spawn #1:
    * added a second resupply locker

    Point B:
    * adjusted clipping on the metal pipe going over the point - people can once again stand on it, plus the supports are now clipped better

    Point C:
    * added a full healthkit on the wooden plank *twiddles moustache*


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