-Clipped off a certain spot around last
-Added more optimization
-Fixed a few major lighting bugs
-Added a fence around first, and generally more cover around mid, this is to prevent snipers from having too much of an advantage over the flow of the area
-Added a shutter door that way it's harder for defending snipers to camp a flank route
-Cleared all dev textures on the map

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-Textured previous dev texture work
-Completed mid
-Tweaked health and ammo locations
-Made the map more bot-friendly
-Put more detail around red spawn
-Removed detail around 2nd point
-Finished detail in 2nd point hallway

The Stage of the Map

The map is pretty close to completion at this point, only a certain few areas remain to be worked on. The only major thing that needs to be completed would be a 3D skybox, however, the map is already set up for the addition of it. All that's missing is the brushwork itself.

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Beta 5

-Removed detail around last
-Improved detail around mid
-Removed dev textures at mid
-Blocked a peek sightline
-Added lights in some areas to improve visibility
-Improved clipping in some areas of the map, around wooden beams mostly
-Made mid a little more bot-friendly

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Overall small gameplay update

-Moved locations of some pickups
-Added some new pickups around red
-Fixed a sightline
-Fixed a peek-like sightline
-Moved a wall back slightly
-Fixed lighting bugs
-Fixed a lot of clipping issues
-Fixed stuck spot
-Updated gameplay logic as to where blu has less time to cap the second point after capping first
-Fixed displacements around the map
-Added props near mid
-Removed cover for attacking blu around after mid
-Pushed some stairs back slightly to allow for more room to navigate
-Completely art passed the "construction site"
-Fixed some clipping issues
-Fixed misaligned textures
-Added displacements along the back area, near the construction site
-Added lighting in the sewer
-Fixed clipping issues near and around mid

3D Skybox hopefully coming soon!
-Completed art pass for some areas of the map, particularly outside of blu spawn
-Textured a lot of boring dev textures
-Improved Clipping
-Improved visibility around large objects with shadows
-Fixed some lighting bugs
-Removed some detail along the last point

Skybox hopefully coming soon!
-Fixed some clipping issues
-Fixed "getting out of the map" exploit
-Added optimization around mid(should increase fps slightly)
-Mid-tower went through some art-passing
-Detailed a few other things
-Removed detail on certain buildings
-Adjusted the sun angle
-Made some areas more bot-friendly

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