Echoe

Echoe A4

A4
- Pretty things
- Added a shortcut vent from the shed beside spawn to the tank tunnel entrance
- Adjusted indoor area with shipping containers now that the underground route is removed to be better for defenders
- Fixed tank being weird

Popfile:
- Wave 2: Some Giant Escape Plan Soldiers changed to Giant Loose Cannon Demomen to make the wave more interesting.
- Wave 2: Removed final two Giant Escape Plan Soldiers as the wave was too stretched.
- Wave 3: Added crit scouts to make the wave less boring
- Wave 3: Removed second tankipede as it stretched the wave out too much
- Wave 4: Neon Annihilator Pyros move slower and do less damage
- Wave 4: Bonk scouts spawn slightly faster
A3
- Changed up front area to be better for engineers and snipers
- Temporarily removed the far underground route to test the layout without that area
- Adjusted pickups

Popfile:
- Rapid caber demos on wave 3 no longer crit
- Miniman on wave 5 now has 45,000 health instead of 70,000
A2
- Fixed spot where giants can get stuck
- Fixed floating rocks
- Some places have been nobuilded
- Removed weird shack
- Hopefully fixed players getting stuck by the tank

Pop:
- Added 2 new waves
- Made wave 3 easier (less caber demos, less support)
- Made wave 1 harder (more bots altogether, bisonmen support)
- More money throughout
The nav is no longer packed inside the map.
A1B
- More pickups
- Hopefully fixed a nav issue where bots would just run into the pit and die
- More cover at the landing area
- 3 waves of a custom hard mission (this is the default popfile, old one is packed as mvm_echoe_a1 still)
Bad pack, added modified standard coaltown popfile so that there are some waves.