-A and B's capture area has been made smaller
-Cap time for A and B changed from 12 seconds to 14 seconds
-Respawn times have been adjusted: BLU 8 seconds and RED 6 seconds, after A or B cap both teams times changed to 7 seconds and after A and B are capped BLU team changed to 6 seconds and RED's to 8 seconds
(This is still something I'm unsure about)
-B route leading out of RED spawn as been altered with cover and an added dropdown
-Fire in RED spawn now hurts and campfire added to BLU...

Medieval Dungeoneer a4
Note: there's no actual dungeon