Duga

Duga a14

- completely removed A, and replaced with a new, (hopefully) better A that is much more open and not as straightforward strategically speaking
- B is sliightly more open on the low ground route
- displacement work all around the map
- opened the window on D in mid house, might be annoying to fight against idk but will make this hold stronger, experimental

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- B changes, opened the point up, angled some stuff, added back glass window for vision on enemies
- blue respawn while attacking last directly is no longer instant
- changed a few awkward geometry
- C is now different, more closed quartered, RED can access house on top, although through a pretty narrow route not suitable for retaking it.
- A sees another change that should buff holding passively
- Slightly adjusted respawn times. Blue now only gets instant respawn while attacking last directly.
- Elevated the forward tower thing on B and closed vision into the house.
- Changed one window on first red spawn's balcony into a door from which a catwalk extends.
- C window is now see through from both sides
- added medium ammo to forward balcony on B
- made B cap zone larger
- skybox visual update, also made A side low ground slightly more open
- area portal optimization
- changed lightning, stock alpine is boring
- updated duga to fit with tf2m pro alpha theme
- removed overwhelming feelings of sadness from the map
- a few clippings
- cliping fixing and considering feedbacks

D:
- changes to A side D push to make that area more interesting and to improve fights around there
- added extra high-ground but spammy exit for red at D
- added a jumppad for blue spies to access red balcony, unwatched sentries are easy to destroy with a revolver but I suppose a camping engineer there would be annoying
- I was considering removing vent flank but I decided to let it stay for now. Will see how it goes.

B:
- house route now connects to the outside between cliffs route, this should allow easier rotation for blu and a flank for red
- widened some of the doors
- removed shutter to the house
- quick change to A side routing, a connector from B to A is now available for blue to rotate through after C cap
- also added signs that point to A side (thanks Emil for textures)
- another ver coming soon with various other changes
- minor fixes to the final point laser
- a warning siren will now emit when D is being capped