- made some changes to last to make it more pleasant to both attack and defend
- changes to B, elevated the place you're supposed to hold at so it's more attractive for players coming into the point
- improved RED spawns to guide players better
- added more signs
- slightly reduced RED respawn times on all points
- removed doorway that opened between A and B side that let blue rotate without seeing D (too confusing, but will also hurt blue's attack ability, let's see how it plays out)
- slightly reduces cap time. The issue is that I would ideally want to make the cap time when attacking last with all other points capped much quicker, but I can't since then attacking D right off the start is op (it is very strong as it is)
After only two playtests, I don't want to make any radical changes just yet.