Duga a14
Masters degree in geography required
Duga is a 4 point steel-type attack/defense map that tries to make last more viable as a pressure point rather than just a distraction one player can successfully manage. Duga also aims to make A a viable hold. When all points are capped, the attacking team can decide to push either from B side or A side. The A side is designed as a slightly better side to push last from, but requires a rotation. Attacking team can choose if they want to brute force straight through B side or approach last slowly from the A side.
Capping A opens a way to attack last through A and connector to B.
Capping B raises last up and extends bridges, while temporarily allowing a last point attack from B side.
Capping C closes a RED's shortcut to D, an important defensive position, and extends safety railings.
Credits:
Thanks to Emil for specially made extended waterfall model
AsG_Alligator for large pipes model and horizontal nucleus reactor particles
Diva Dan for Yanqing lightning which I yoinked for current alpha
Yrzzy for jump pad prefarbs
FissionMetroid101 for ufo particle effects used for the last point laser
This map was designed with highlander in mind.
Capping A opens a way to attack last through A and connector to B.
Capping B raises last up and extends bridges, while temporarily allowing a last point attack from B side.
Capping C closes a RED's shortcut to D, an important defensive position, and extends safety railings.
Credits:
Thanks to Emil for specially made extended waterfall model
AsG_Alligator for large pipes model and horizontal nucleus reactor particles
Diva Dan for Yanqing lightning which I yoinked for current alpha
Yrzzy for jump pad prefarbs
FissionMetroid101 for ufo particle effects used for the last point laser
This map was designed with highlander in mind.