dryrock

dryrock b6

whats new?
  • the workshop release distracted me so much i forgot to upload it here too oops
  • major polishing up in detailing to all areas
  • i dont remember anything else, figure it out lol
thanks to all the playtesters!
whats new?
  • detailing! more of it!
  • added a rocket to last in place of a pipe
  • rerouted a route on A to be more flanky
  • added explosion kill trigger to last
  • minor changes
thanks to all the playtesters!
whats new?
  • advancing the artpass!
  • removed chute prop on B that made jumping into attackers windows too easy
  • added a proper skybox!
thanks to all the playtesters!
whats new?
  • detailing!
  • yeah...
thanks to all the playtesters!
whats new?
  • disabled collision on some decorative props
  • added ramp to window in spawn
  • added wall on A to fix head-glitch spot
  • removed some clutter from A room
  • major clipping improvements
  • added ramps to windows after B
  • added ledgewalk to last roof
  • removed some no longer needed entities
  • made (hopefully) all of the ammo packs non festive
    -ammopacks used to have their models replaced with the festive version on zythefestive, now they dont need to be anymore since its a normal map now
  • detailing improvements
  • fixed some areaportals, surprised they didnt cause errors!
  • fixed some visible nodraws
  • implemented multiple measures to stop A cap doors from trapping players
    -added trigger_hurt inside of doorways that enable when A is captured
    -set doors to "force closed" to prevent players, weapons or other physics objects from blocking it.
  • increased size of dropdown door trigger at last
    -this way players dont get caught on the door when running into it
  • visual improvements
  • minor changes
thanks to all the playtesters!