Drizzle

Drizzle a9

Changes:

-removed a route Blu had to go to point B
-added balcony by point B
-moved point C
-reworked area around point C
-detail adjustments

New Screenshots:
20190621135616_1.jpg 20190621135640_1.jpg 20190621135626_1.jpg 20190621135701_1.jpg 20190621135652_1.jpg
Changes-

-Changed the area after point A that should help make it easier for Blu to push.
-Moved Blu's forward spawn to a new location (this time it actually has multiple exits, and a window).
pl_drizzle_a80002.jpg
-Widened the warehouse between Point B and Point C, which should make the cart path slightly longer for Blu.
pl_drizzle_a80003.jpg
-Changed the area around Point C slightly.
pl_drizzle_a80004.jpg

Attachments

  • pl_drizzle_a80000.jpg
    pl_drizzle_a80000.jpg
    382 KB · Views: 121
  • pl_drizzle_a80001.jpg
    pl_drizzle_a80001.jpg
    273 KB · Views: 120
  • pl_drizzle_a80005.jpg
    pl_drizzle_a80005.jpg
    235.1 KB · Views: 123
Changes:

-Reworked red's final spawnroom to be "straight" from the pit.
pl_drizzle_a70000.jpg
-Added Courtyard-y area near final.
pl_drizzle_a70001.jpg
-Reworked building between point A and B a little bit.
-Moved B down the track a bit.
-More Arrows in scattered places.
-Fixed weird corner coming out of final.
-Fixed weird window collision.

Attachments

  • pl_drizzle_a70002.jpg
    pl_drizzle_a70002.jpg
    216.2 KB · Views: 112
-Major Changes-

- Moved A to just before the building it was in during previous versions
pl_drizzle_a60000.png

- Changed most of the area after A, mostly raising the height of the ground.
- Moved B to just before the warehouse
pl_drizzle_a60001.png

- Moved Red's first spawn into the warehouse.
- Red keeps spawning there until point B is capped.
- Moved C to the end of the warehouse.
pl_drizzle_a60002.png

- Added a balcony overlooking the last area.
pl_drizzle_a60003.png

- Some bits of detail work.
Major Changes-

-Added some land along the cliffside.
pl_drizzle_a50003.png
-Reworked Red's first spawn.
-Removed rollback zone around point B.
-Widened some areas around point B.
pl_drizzle_a50004.png
-Removed Red's second spawn (Red now spawns at last after the first point is capped).
pl_drizzle_a50005.png
-Messed with the respawn times again.
-Probably some other things I forgot.
Changes-

-Re-added flank going to B.
-Widened some corridors.
-Added a bunch of detail stuff.

I'm still unsure about what major changes I should make.
Changes-

-Added rain particle effects.
pl_drizzle_a30000.png
-Opened up areas around point B and C.
pl_drizzle_a30001.png
pl_drizzle_a30003.png
-Reworked the final point.
pl_drizzle_a30002.png
-Some bits of detail work.
-Added flank route to point A.
-Probably some other stuff I've forgotten.
Changes:

-Opened up first area.
-Removed long sightline into Blu's first spawnpl_drizzle_a20000.png
-Removed route from A to B, added route from B to C.
-Added rollback zones around Bpl_drizzle_a20001.png
-Made the building around last point much easier for Red to take control.
pl_drizzle_a20002.png
-Messed with the respawn times.
-Dimmed the lights.

-Probably some other stuff that I forgot.

I can't really make many changes to most areas, since the cart was pushed incredibly easily most of the way. Hopefully Blu is nerfed enough to get better tests.