DR_Bank_V6 Change Log
1) Fixed an exploit where red players could hide in a corner to avoid Gaben.
2) Fixed the 'no entry' decal on the one way door (in the lobby)
3) Added an output to override the health of both players inside the fighting area. This will force both players to have 100hp, regardless of class or items held.
4) Swapped some func_detail filing cabinets with a custom prop. ("Filling Cabinet" by Rexy - http://tf2maps.net/resources/file-cabinets.576/)
5) Further sealed up the barrels trap, preventing anyone from triggering the barrels dropping early.
6) Updated the blue running path with a scrolling texture.
7) Re-textured the basement hallways and DOND rooms.
8) Fixed parts of the main entrance doors sometimes moving independently of their parent parts.
9) Made the end game countdown timer more visible.
10) Minor optimization.