DR_4Halls V7

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DR_4Halls V7

A quick but challenging Deathrun map set though 4 halls of pain!

About The Map
This map was originally built by Snaggle back in 2013. Since then it's been played on a few servers, but it had various bugs and issues preventing people playing the map.

As Snaggle did not want to update the map himself, he gave me permission to update the map and fix its bugs. I opted to re-build the map from scratch, porting over the traps and giving them an update. The map has a few new traps, but for the most part is still recognizable as DR_4Halls, rather than a map inspired by it.

  • 17 activate-able Traps
  • Full idle player management:
    1. Themed player motivator (Seeman) deployed after 2:30 minutes. This will sweep the play area killing all red players who choose not to run.
    2. If Death (Blue) are idle, A.I. mode is enabled! This is enabled 30 seconds after round start.
    3. Idle red players are killed 1:00 minute after round start.
  • Anti-Rushing systems to prevent rushers from getting too far ahead of blue.
  • Upon beating the course, red players have 30 seconds to pick between 3 win options:
    1. "Bunny Hop" minigame
    2. Instant Win
    3. "Rapid Racing" minigame
    4. Alternatively should red NOT pick an option within 30 seconds the map will force a red win.
  • Blue Hint system that allows Death to see the kill area for some traps.
  • Easy mode! If there are less than 6 red players at the start of a round, some traps are disabled!
  • A.I. Mode! Should a blue player not want to play, they may enable A.I. mode which will take over for them. Blue will then be allowed to watch but not interfere with the game in progress.
3rd Party Content:

The extended development thread can be found here - https://steamcommunity.com/groups/GmodTech/discussions/3/530649887207416846/
First release
Last update

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Latest updates

  1. Version 7 Update

    Global Changes. 1) Compressed all sound files, converting them to .mp3 unless looping. 2) Nearly all sounds are now called via a 'SoundScript' for better audio control. 3) Disabled 'Bone Followers' on all props as none needed this enabled. 4)...
  2. Version 6 Update

    V6 Change log: 1) Fixed players not dying to the lava in the 3rd hall. 2) Moved the source of the particle effects so they are properly visible (half of the effect was under the map) 3) Fixed the missing particle effects in the VSH version 4)...
  3. Version 5 Update

    V5 Change log: 1) Added a map-wide func_nogrenades zone to the map. This will prevent all rocket and sticky jumping attempt, preventing players from bypassing sections of the map. 2) Updated the lava texture used in the 3rd hall. 3) Added steam...