Distillery

Distillery A13 (BSP only)

overall a visually appealing map, here's what I found:
Pros: Well detailed, and ammo and health are good
Cons: Somewhere between the first and second capture point all momentum is lost and the defending team cannot take back the second point and the offending team can hardly capture the last point
(I played with Valve's bots so this might differ from actual gameplay)

Bugs: Fence lighting at second cp to the right of spawn, hole in terrain on red's second cp on left of spawn (Ramp)

But it was fun (If I knew where to do it There would be screenshots accompanying this, as well as the demo file)
Gadget
Gadget
Thank you for taking the time to provide feedback! I've already made quite a few changes in A13 and I'm still figuring out how to redesign the area from second to last CP. Next version will hopefuly be done by the end of this year.