Distill

Distill a11

Going with the construction theme pack
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The RED base has dirt instead of concrete, because the distillation facility is being constructed by BLU. The background behind the map is that Builder's League United decided to make a distillation plant in this area with a strangely high water table, and then Reliable Excavation Demolition decided they wanted to steal it for some reason. Probably to blow it up.

Oh and also there's a drain pipe directly under the large health and ammo that can pull you in and make it hard to swim up.

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The tops of the walls are no longer stupid and angled with trigger_push things. Instead, they are flat, and the large complex near each spawn is playerclipped.

Redid the second floor area of the complex. It now functions to provide access to a heightened viewpoint that gives an advantage to any team being spawncamped. NOTE: Snipers (and Heavies) are unable to reach this area, for obvious reasons.

Added a large crate and water barrel near the complex to completely get rid of the sniping alley once and for all. Good riddance.

The team-colored buildings near the point no longer have a door in the front, making the point less open Additionally, there are stacks of water barrels near the point and the pillar in the center is thicker, thus providing more cover.

Reduced the health/ammo pack spam in the water hole beside the point. Now contains one medium health pack and two medium ammo packs. The tunnel under the point now contains full health and ammo packs. It has also been nobuilded, so no more underwater turtle nests.

Added some "Capture Point " signs to make it more obvious that you can capture from the second level.

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Redid the design of the second floor of the watering hole huts so that it opens to the back and the side instead of the back and front. This means no more sniping across the map. Instead, the tops of the huts play a high ground role in the hillside area.

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Added sewers under mid. Leads from side pool to inside building.

Later on I will add sewers from the building complexes on each side into the system.
To break up sightlines and empty space

Also lowered skybox