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The tops of the walls are no longer stupid and angled with trigger_push things. Instead, they are flat, and the large complex near each spawn is playerclipped.
Redid the second floor area of the complex. It now functions to provide access to a heightened viewpoint that gives an advantage to any team being spawncamped. NOTE: Snipers (and Heavies) are unable to reach this area, for obvious reasons.
Added a large crate and water barrel near the complex to completely get rid of the sniping alley once and for all. Good riddance.
The team-colored buildings near the point no longer have a door in the front, making the point less open Additionally, there are stacks of water barrels near the point and the pillar in the center is thicker, thus providing more cover.
Reduced the health/ammo pack spam in the water hole beside the point. Now contains one medium health pack and two medium ammo packs. The tunnel under the point now contains full health and ammo packs. It has also been nobuilded, so no more underwater turtle nests.
Added some "Capture Point →" signs to make it more obvious that you can capture from the second level.