Distill

Distill a11

Added scaffolding and walkways around mid building
Replaced two weird exits on top floor with one hole in wall
Made stairs to second floor less stupid
Added barriers n' stuff to block super sniper sightlines
Comes with complimentary railings, free of charge
Added a flatbed truck in open space ramp platform and mid building
Widened ramp platform, removing side route. Added barrier to obscure long sightline.
If the balance turns out good in this version I'll probably start working on the skybox and environment.
Big list o' changes

  • Now there's a big ol' dam, and an overlooking area behind the center building (with deathpit)
  • Redid mid building; stairs to second floor are now outside, second floor is open, building is less wide
  • Fenced in the whole map to look better and remove useless open space
  • Removed roof and cover on top of point
  • Added cargo loading area and flatbed truck w/ container in near-spawn building complex
  • Moved health and ammo inside the truck container, increased ammo from small to large
  • Removed weird useless second floor ramp and space near spawn
  • The medium pack shack is now a building on BLU side and a ramshackle shed on RED side.
  • Scooted large barrier prop and crates to the middle to remove sightline and change route from spawn
  • Moved a wall back to shrink useless alcove area
  • Added some barrels to fill space made by moving wall
  • Dynamite is now a box of dynamite.

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  • Lowered point capture time from 12 seconds to 8 seconds
  • Widened capture area by 32 HU on all sides
  • Increased size of second level capture platform, but decreased the size of the cover
  • Split the second floor doorway of the point-side building into two doorways to open it up and fix the door glitch.
  • Widened the front of the wooden structure, shrank the back. This makes it easier to get into the structure without being targeted by enemies.
  • Shrank the side-tunnels of the underwater passages into small tunnels, since they were empty and not commonly used
  • Took out a wall on the second floor of the building complex near the spawns to further prevent spawncamping
  • Nerfed the clump of dynamite that was causing people to "randomly explode" near the beginning of rounds
  • Slightly reduced the strength of the succ tube
  • Combined some brushes
  • Fixed some textures
Fun fact: You can get all the way from one spawn to the other without touching the ground as the stock Scout.

It's 2 am and I'm tired so no screenshots.
The sheds now have tunnels under them that connect to the center of the map.
Used VIDE, this better have fixed it
Changed ramps to stairs, fixed cone lighting, changed the stair system in the central building. Added some railings so you don't fall down the stairs :engieyay:
I really hope this fixes the missingtextures.
Now it explodes with bullets too.