Dirty Bricks

Dirty Bricks Alpha 3C

-Raised the front of the cliff a bit
-Altered the cliff cover to fit the new height
-Reduced the time it takes to cap
-Fixed some clipping
-Did a bit more optimization
I skipped Alpha 3 because I made a tiny mistake about forgetting lighting in the new building extension and just felt like making the change a part B to Alpha 3 because I can.
-Fixed the KoTH timer (The small bits always catch me out)
-Added a door out of the mid building for a route with slightly more cover
-Made the mid building more narrow to open up the route a bit
-Adjusted the original door to the mid building for better movement through it
-Removed the silly little health pack that was hiding in the barrels
-Increased the size of the health pack on the cliff
-Removed the doors to the low-ground route (there is no longer a huge sightline to block all the way from/to the point anymore)
-Removed those crates to reach the cliff
-Made an extension to the transition building to hopefully reduce sightlines
-Added a brand new route to the cliff through said extension
-Altered the cliff cover a bit to fit the new section
-Extended the giant cliffs back a bit for aesthetics
-Did some further optimization
-Cleaned up some brush work
-Fixed some of the clipping
-Replaced the barrel by the low-ground route door with some itty bitty shrubs
-Moved the spawn rooms forward a bit to hopefully reduce walk times
-Moved the spawns themselves forward a bit, on top of the spawn rooms being moved
-Lowered the control point a bit
-Moved back a wall on the low-ground route to slightly increase speed of the route
-Altered the walls to the mid building for slightly more cover
-Added some barrels in order to allow climbing from the lower route
-Increased the size of the ammopack on the left route
-Added some rocks to mid for more cover
-Moved the lower route door to block some of the sightlines
-Added a healthpack to the mid building
-Fixed RED spawn not letting you switch classes
-Made the highground cliffs slightly taller
-Altered the highground cliff cover
-Did a bit of optimization
-Did some clipping
-Added a barrel by the lower route door to allow spies to sit without opening it
-Realized that putting ammo and health next to each other is not a sin
-Added a platform for the point
-Added a hidden healthpack (Nice idea, 'You are a Medic!')