Dipole

Dipole A2

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Dipole A2

Brushwork experimentation

A payload map by me
This is somewhat a layout test to see what the best workflow is for blending aesthetics and gameplay spaces for a planned future project, as well as seeing how more open-form layouts than I usually make play out.
I've done a lot of fancy over the top brushwork on this, it's on ~65% brushsides currently
Opening area is a spiritual successor to tarpit opening area, maybe I'll implement similar changes into tarpit if this plays well

Screenshots:
pl_dipole_a10005.png
pl_dipole_a10001.png
pl_dipole_a10006.png
pl_dipole_a10002.png
pl_dipole_a10004.png
pl_dipole_a10003.png



Custom content:
*Clouds by theatretechie
*Custom devs, cryon water, and karsch materials made by me
*Striped glass window by asg
*Forklift by rexy
*Moneyface by chin
Author
DrSquishy
Downloads
410
Views
410
First release
Last update
Category
Payload

More downloads from DrSquishy

Latest updates

  1. Signage, fixed spawns

    *Added signage around the map to make navigation easier *Fixed red spawning at last for A *Made columns near B less snowbase-y *Fixed some clipping *Fixed broken move direction on balcony door after C (my doors are no longer closed to the public)...
  2. Fixing minor issues

    *Packed helipad overlay at D *Moved a barrel *Clipped a hole Ty lucky for pointing these out