Digsite A3.2

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-Started displacement work
-Tweaked the layout slightly
-Collision bugfixes
-Minor layout changes
-Updated skybox and lighting
-Added a second floor to both team bases
-Added cover around the point
-Added a third entrance to both team bases
-Blocked off the area behind the ooint to prevent players, primarily Engineers, from camping inside of it
-Updated map layout
-Edited soundscape positioning
-Added cubemaps
-Updated the skybox size
-Reduced the sightlines beside the point
-Started the clipping pass
-Updated textures; all the assets should be 100% within TF2 already
-Changed spectator positions for the spawn rooms
Updated the skybox texture.