Despair Heights

Despair Heights b1a

  • Site Migration: See bugs? Report them here. Want something changed or have an idea? Suggest it here.
- Adjusted the deathpit flank
- Made the courtyard before mid simpler along with small adjustments
- Reduced the respawn times of the winning team slightly
- Reduced the height of all walls slightly
- Other minor changes
- Adjusted mid's layout and scale
- Changed the layout of the deathpits
- Added a new flank route
- Adjusted the spawn rooms and spawn courtyards
- Added a new route inside the courtyards in order to make switching between routes easier
- Made the courtyards simpler
- Attempted to make the map less chokey
- Added a window in each team's courtyard
- Adjusted pickups
- Increased the respawn times
- Made all walls a bit shorter
- Other minor changes
- Reduced the size of all courtyards, excluding mid
- Adjusted the layout of mid
- Removed one of the death pit areas
- Removed and adjusted some pickups
- Removed the rock inside of the spawn courtyards
- Changed the rock props inside each team's courtyards
- Made most doorways taller
- Other minor changes
- Added an opening inside the route that is to the left of spawn; in order to make it shorter
- Changed the rocks at mid to brushes; so that people can't stand on them
- Added rocks to the right and left of the control point in order to add more cover
- Slightly Adjusted the cover on the control point
- Changed the layout of the flank route to the right of the courtyards
- The control point is on a slightly lower ground
- Added more railings to the deathpit areas
- Added a rock in the spawn courtyards in order to block a sightline
- Changed the texture of displacements, and slightly adjusted them
- Added more pickups
- Made most lights brighter
- Other minor changes
- The spawn courtyards are less wide
- Changed the layout of the spawn rooms
- Changed the layout of the route to the right and left of spawn
- Changed the texture of the waters
- Increased the height of all walls
- Adjusted displacements
- Adjusted the walls that cover the point
- Other minor changes
- Changed the layout of all death pit areas
- Adjusted displacements
- Adjusted the walls that cover the control point
- Other minor layout changes inside each team's courtyard
- Adjustments to the spawn rooms
- Fixed only being able to build sentries in some spots while crouched
- Among Us
- Changed the layout of mid
- Other minor layout changes
- Added some extra health and ammo packs
- Fixed some clips
- Removed the route under the point. Replaced it with a dead end that has a small health pack
- Removed the ledge that was inside the building in the middle route
- Changed the layout a bit. It's easier to gain access to the high ground ledge from the courtyards
- Spawns are a bit smaller
- Added more railings to the death pit areas
- Changed the pickups a bit
- Fixed a sight line
- Added a few props and overlays
- Blocked one of the entrances to the flank route under the point
- Made it harder for pyros to airblast people into the death pits
- Added more incentive to take the route to the right of spawn and made it smaller
- Made red's spawn area more bright
- Replaced some deathpit areas with buildings
- Added a new way onto the point
- Reduced the scale of the map
- Slightly changed the layout
- Raised the ceiling of the area under the point and made it brighter, also changed the health pack to a medium one
- Added a few props and fixed a collision problem
- Made the water inside the courtyards slightly deeper
- Fixed two sightlines
- Reduced the time it takes to capture the point
- Reduced the amount of chickenwire on the map