Despair Heights

Despair Heights rc0c_w

- Slowly starting to make the detailing asymmetrical
- Adjusted detailing at mid
- Adjusted 3d skybox
- Detail adjustments across the map
- Clipping fixes
- Improved optimization
- Changed the skybox and light_env
- Detailed the cover at mid
- Reworked the mountains at red's death pit
- Adjusted the location of the pick ups at the death pit
- Added soundscapes
- Adjusted the fog
- Detail adjustments across the map
- Fixed some unintended areas you could stand on top of
- Other minor changes
- Improved optimization
- Slightly adjusted hdr to be brighter
- Fixed a funky displacement
- Fixed missing overlays
- Changed the skybox and light_env (Temporary(Probably))
- Removed the staircase that led to the route that is to the right of spawns; it made it too easy for flankers to go to the enemy spawn
- Removed the small health kits at the rightmost route
- Reduced the size of the ammo packs below the point from medium to small
- Slightly moved the pickups at the death pit
- Optimized the map; frames should be much higher at mid
- Added more light sources around the map
- Slightly detailed blu's death pit
- Slightly detailed the spawns
- Reduced the reflectivity of metal surfaces
- Slightly made the light_env brighter and adjusted its angles
- Changed the skybox
- Changed the light_env and adjusted blu's lighting
- Slightly adjusted detailing in spawns
- Slightly reduced the opening and closing speed of the two doors at mid
- Slightly reduced the reflectivity of metal surfaces
- Clipping fixes
- Other minor changes
- Added an angled wall above the point in order to block sightlines
- Removed the stairs which allowed you to get back up to the rightmost route outside of spawn, the route was mostly used by the opposing flankers rather than the team that owned the area
- Moved the small health pack at the rightmost route outside of spawn to be closer to the exit of said route
- Reduced the winning team's respawn wave time from 10 to 9
- Adjusted the rain particles; they're now much more cleanly placed, causing the rain to be lighter
- Slightly detailed blu's death pit
- Added more detailing to red's death pit
- Changed the grass texture used in the map
- Changed and adjusted some other textures (Mostly Blu's, even though the detailing there will be changed later)
- Adjusted blu's lighting
- Adjusted lighting at mid
- Added detail sprites
- Slightly adjusted displacements
- Added a welcome point
- Other minor changes
- Opened up the route below the point again, containing a medium health pack
- Added a one sided door near the route below the point, which makes it so that people can't bypass mid if they use the route
- Increased the respawn wave time of the winning team back to its previous value
- Reduced the cover around the point; buildings can now be outranged from both left and right if they're placed in the middle of the cover
- Hid the transition between the water fall displacement and the water fall prop with some rock props
- Clipping fixes
- Added some extra walkable space on the walls covering the control point
- Lowered the respawn wave time of the winning team slightly (Same as cascade's winning team respawn wave now)
- Slightly detailed mid
- Adjusted some displacements to make them easier to walk on
- Added some missing light props
- Fixed some light props being solid
- Clipping fixes

I was going to say this in b3 but I forgot:
I tried out brighter skyboxes, but they just don't fit into my vision for the map; I will instead make the map brighter and give it more interesting lighting by adding additional light sources around the map.
- Fixed blu's death pit missing a trigger_hurt