Version A5 of koth_descent

Added:
- Various props and textures, couldn't resist doing a little decorating
- A door to the control room facing mid to deal with a sightline
- Awnings over door and widows

Changed:
- Fully detailed the elevator cap point.

Fixed:
- Dealt with various small clipping and lighting issues
- Fixed a slope too steep to climb
Version A4 of koth_descent

Added:
- Connector from the main base at mid to the formerly empty room
- Garage door at the main entrance to mid to curb a nasty sightline
- Warning signs placed near dangerous area
- Sporadic crates and walls for cover

Changed:
- Raging river is less wide, less deep, less noisy and less pushy
- Third bridge installed over river from flanking spawn door
- Minecarts are even louder, and have better alarms
- Bridges over river given arches to more easily allow players underneath
- Bridges over river repositioned slightly
- Spawn exit by rails removed
- Access to sniper nest and battlements over mid altered
- Rail door blocking access to sniper nest from battlement removed
Added:
- A second minecart route on each side
- A powerful yet extremely hazardous sniper nest facing mid on each side
- Stalactites (not fully detailed)

Changed:
- Raging river and waterfalls are now prettier and have sounds
- Deathfalls are more obvious
- Minecarts are louder (as loud as the settings would allow)
- Empty shack now connects to basement and sniper nest
- Bridges over river reshaped and repositioned slightly
- Deathpit kill trigger raised again
- Lighting brightened again
- Flank route by rail access shack widened and reshaped
- Spawns altered
- Minecarts given contents

Fixed:
- Clipped off waterfall
- Made the deathfalls an obvious hazard
- Gave the minecarts more warning sounds
- Pickups given ground patches
Version A2 of koth_descent

Added:
- Deadly minecarts to patrol some of the high ground
- Connector from the rail access shack what was previously a dead-end
- Displacement columns
- Raging subterranean river that leads to a deadly fall

Changed:
- Pickup locations and types in a few spots
- Minor geometry alterations
- trigger_hurt in deathpit raised
- Improved soundscapes
- Fixed spawn entry exploit
- Improved lighting
- Fixed areas where the ceiling was unreasonably low
- Changed most non-rock wall thicknesses from 32 to 16 HU

Planned:
- More minecarts!
- Another deathpit
- Glorious detail (after layout is finalized)