There is one cart however both teams can push it. The cart starts in the middle and the first team to successfully push the cart to the other teams base wins.
The respawn timers are set low due to the small size of this map. If required these can always be adjusted.
Likewise I may add a middle spawn for the advancing team, and also may close off the "bomb making" room if this proves to give too easy access to the other teams base.
Any feedback or suggestions for improvement I would be very interested to hear.
"Tug of War" Payload Map (Author: Josh "Hunter-Killer" Mercier)