Delivery

Delivery A26

- Changed the far left route so there wasn't a huge sightline.

- Broke up the road route into two levels, not connected by a big ramp

- Added some more props so the map wasn't empty

- Added some more pickups
- Tried to open up Mid more so it's not as cramped - made the ramp flank exit to open-air.

- Moved the door flank on mid so it's not so close to the enemy base, as well as removed a metal barrier so you aren't covered when using it.

- Fixed that weird dropdown and missing brush (Don't know how that happened!)
- Fixed the poor respawn times (finally!)

- Added an additional flank so you can go past the point.

- Lowered the elevated area by the point so you can go into it (changed it to a ramp.)
- Removed some cargo crates by mid and extended the gray building flank.

- Removed some other cargo crates and replaced them with a bridge flank.

- Added a couple pickups.

- Polished a bunch of misaligned textures and shoddy brushwork.

- Added doorframes to the doors to make them the same size.

- Tried to fix a couple sightlines.

- Altered the interior a little.
- Added a catwalk from the second floor that leads to the gray building.

- Moved the cargo crate so you don't get spammed when exiting from the far left door.

This update is mostly just to test some minor gameplay elements and receive a little more feedback before I push out the polished version of the map, with coherent brushes and improved areas.
-Added another medkit near mid, and upgraded the pickups by the right flank to mediums

- Fixed some lighting
-Completely overhauled mid

-Minor changes and fixes
- Completely revamped mid (new cover, new layout, etc)

- Shortened the gray flank building and added an extra fence

- Added two health kits on mid
- Moved right spawn door so you don't have to make a turn when leaving spawn

- Altered dropdown so you don't have to do a 180

- Added some more lighting in the outdoor area

- Removed one of the doors exiting lobby

- Elevated the point

- Moved the balcony flank so it exits on the point
- Removed balcony, as it was too OP for snipers

- Replaced it with a dropdown

- Modified mid to add some height variation and to make it more interesting

- Tried to fix some problems with scaling