-fixed visable no-draw brush faces
-full detail pass
-optimization
-a few layout changes to provide cover and move around sightlines
-updated logic to work off of Open Fortress's new system for power-ups and announcer lines
-changed around a few weapons
-moved around and added more health, mainly small pills
-3D skybox
-few lighting changes
-detailing
-added shotgun -
added grenade launcher
-removed flamethrower
-swapped around which weapons spawn where
-added more med health kits
-added more med ammo packs
-blocked long sightline route into the bottom of the warehouse
-added new path by previously mentioned route to make up for it's closure -adjusted outdoor lighting
-detailing...like a lot of it
-changed pistol pickup to revolver
-removed some walls in the hallways by the garage to make that area easier for b-hopping
-some lighting changes