There isn't much that was changed for a5, it was mainly a lighting overhaul to make everything brighter and cleaner:
The lamp posts now have working spotlights and visible light
The construction lights now also have working spotlights
along with more lights in darker areas.

Other Changes:
- Added a new lower area near the bridge for both sides
- The small ammo on the bridge is now on the new lower area
- Removed some player clips
- Removed the player blocks from the spawns
- Added minor details for the stairs leading up to the roof

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Changelog:

- Added ramps to the tanks in the garage
- Added crates for cover in garage
- Taller skybox
- Removed playerblocks on lampposts for making airspace feel less clunky
- Removed some seats from the outside bar due it feeling too tight
- Added new roof area for mid, has stairs accessing the roof from the garden along with a large ammobox and openings in the roof to jump through
- Added more lights
- Fixed a few texture rips
Changelog:

- Changed logic to arena (was koth)
- Fixed some playersblocks not blocking players from streetlamps
Changelog:

- Changed ambient lighting to a dark blue to help with visibility
- Added more lights to help visibility
- Removed player blocks from the corners of the bridges to help players not fall into the water for seemingly no reason
- Fixed some clipping spot
- Fixed packing to now have frontline assets included with the map