GAMEPLAY:
- Reverted the gamemode to standard CTF

MAP:
- Begun the visual setup process
- Rounded some geometry
- Begun work on optimisation
- Fixed ability to plant stickies on doors
  • Reduced flag return timer to 15 seconds
  • Added a team trigger on a flag for instant return
ALTERED OBJECTIVE:
  • Flag has to be in the base in order to score a point
  • Flag return timer is 45 seconds

MAP CHANGES:
  • Widened corridors wherever possible
  • Removed one of the spawn doors near the flag and replaced them with a window
  • Added a walkway on the outside area
  • Widened the walkway in the center of the map
  • Removed supplies near the lower spawn doors
  • Scaled down the width and length of the map approx. 2 times
  • Reworked brushes to better fit hammer grid
  • Reworked lighting
  • Added displacements to big rooms on each side
  • Added flag respawn brush in the pit to prevent it from being stuck
  • Added additional, forward facing doors from spawn
  • Changed spawn position to be more forward facing
  • Added signage
  • Applied recommended fix for tone map entity
- Attempted fix for tone map controller interaction
- Added tonemap controller entity
PS: Sorry guys, first time uploading and I'm just finding stuff out :S
- Recompiled the map with LDR lighting
- Rename the files with correct suffixes