GAMEPLAY: - Reverted the gamemode to standard CTF MAP: - Begun the visual setup process - Rounded some geometry - Begun work on optimisation
- Fixed ability to plant stickies on doors
Reduced flag return timer to 15 seconds Added a team trigger on a flag for instant return
ALTERED OBJECTIVE: Flag has to be in the base in order to score a point Flag return timer is 45 seconds MAP CHANGES: Widened corridors wherever possible Removed one of the spawn doors near the flag and replaced them with a window Added a walkway on the outside area Widened the walkway in the center of the map Removed supplies near the lower spawn doors
Scaled down the width and length of the map approx. 2 times Reworked brushes to better fit hammer grid Reworked lighting Added displacements to big rooms on each side Added flag respawn brush in the pit to prevent it from being stuck Added additional, forward facing doors from spawn Changed spawn position to be more forward facing
Added signage Applied recommended fix for tone map entity
- Attempted fix for tone map controller interaction
- Added tonemap controller entity PS: Sorry guys, first time uploading and I'm just finding stuff out :S
- Recompiled the map with LDR lighting
- Rename the files with correct suffixes