-completely redid connectors (aka half the map) and made the points closer together; instead of ~13s walk time between points, it's now ~10s
-point areas adjusted to fit the new connectors
-small adjustments to spawn exits on all 3 spawns
-the point areas themselves are mostly unchanged

I can guess that some areas (specifically the connectors to A and B from C) will still be a little too complicated, but I'd rather have some map to trim rather than make it too simple, so I'll let the poor souls test this to see if that's what I'll need to do.