Cuisine a19

PassTime on a smaller map with other balance experiments.

  1. a18 - Theme

    Changes from a14:
    - Top route to bypass choke / mid sightlines. Has small healthpack.
    - Minor changes to sightlines from low sewer entrance to cap area.
    - Started theming the map with textures, probably 80% done that, detailing overall like 20% done!

    Relevant video from the dev series:

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